![]() ![]() the CEnvironmentManager_getinstance singleton function's location would be nice. Mon 10:20 Is there any way to get the address in memory of the function that's called by a lua function? My stuff works at the C /asm level and I can't find a way to get the lua stuff in memory, e.g. ![]() ModifyBulletsInClip(self.pawn, self:GetWeaponTypeID(self.Weapontype), self.BulletCount, 1) ModifyBulletsInClip(self.pawn, self:GetWeaponTypeID(self.Weapontype), self.BulletCount, 0)įunction WeaponController:AddClipBullets() Self.pawn = self.pawn or GetLocalPlayerEntityId() So I've adjusted the tool a bit for this scenario:Ĭode: Select all WeaponController = įunction WeaponController:GetWeaponTypeID(weaponType)įunction WeaponController:SetClipBullets() The file header says Lua 5.1 (LuaQ) and no container anymore (no LUAC). 2 years ago I posted a LUA Cleaner/Dumper for Far Cry 5 in this topic: viewtopic.php?t=6474. Note they are encoded, so if you want to see what's in there, they need to be decoded first. lua files have to be extracted from the london.dat file by the means I've mentioned in the above (XeNTaX). The one I found the domino scripts in: Watch Dogs Legion\data_win64\worlds\london\ london.dat. dat files in Watch Dogs Legion\data_win64 folder. Why am I talking about this? Because Dunia comes with a Lua Engine. So please visit the forum if you're interested. I won't hotlink to the file downloads, as it wouldn't be nice of me. Sir Kane posted an updated extractor, while Ekey's updated file list can be found on page 2. Pretty much like with any other Dunia games, Ekey on XeNTaX community has already started compiling the list of file names for his. That's why you've been seen the name flaunted around here and there: Apart from that, it's a branch of Dunia (Far Cry 4, 5, New Dawn, most likely in upcoming 6 as well). The Disrupt 2 Engine is an upgrade to the one used in Watch Dogs
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